/////////////////////////////////////////////////////////////////////////////
// SamLogic AtomicClock Control
/////////////////////////////////////////////////////////////////////////////
// Version 7.3
/////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2002 by SamLogic
/////////////////////////////////////////////////////////////////////////////
// Part of "SamLogic Internet Components"
/////////////////////////////////////////////////////////////////////////////
// Homepage: www.samlogic.net
/////////////////////////////////////////////////////////////////////////////
// E-mail:   mail@samlogic.com
/////////////////////////////////////////////////////////////////////////////
// This is the source code of SLATOMIC.OCX control version 7.3 from the
// "SamLogic Internet Components" toolbox. The UUID, the object name and the 
// filename has been changed to avoid the risk that different versions of the
// control may be spread, which could cause problems for other applications 
// using this control. 
//
// You are free to use the whole source code or part of it in your own 
// applications. If you want to make changes in the source code for the 
// control it's wise to use a different filename and UUID to eliminate the 
// potential risk of version conflicts.
/////////////////////////////////////////////////////////////////////////////


Generated by Visual Studio:

========================================================================
		ActiveX Control DLL : SLATOMIC
========================================================================

ControlWizard has created this project for your SLATOMIC ActiveX Control
DLL, which contains 1 control.

This skeleton project not only demonstrates the basics of writing an
ActiveX Control, but is also a starting point for writing the specific
features of your control.

This file contains a summary of what you will find in each of the files
that make up your SLATOMIC ActiveX Control DLL.

SLAtomic.dsp
    This file (the project file) contains information at the project level and
    is used to build a single project or subproject. Other users can share the
    project (.dsp) file, but they should export the makefiles locally.

SLAtomic.h
	This is the main include file for the ActiveX Control DLL.  It
	includes other project-specific includes such as resource.h.

SLAtomic.cpp
	This is the main source file that contains code for DLL initialization,
	termination and other bookkeeping.

SLAtomic.rc
	This is a listing of the Microsoft Windows resources that the project
	uses.  This file can be directly edited with the Visual C++ resource
	editor.

SLAtomic.def
	This file contains information about the ActiveX Control DLL that
	must be provided to run with Microsoft Windows.

SLAtomic.clw
	This file contains information used by ClassWizard to edit existing
	classes or add new classes.  ClassWizard also uses this file to store
	information needed to generate and edit message maps and dialog data
	maps and to generate prototype member functions.

SLAtomic.odl
	This file contains the Object Description Language source code for the
	type library of your control.

/////////////////////////////////////////////////////////////////////////////
SLAtomic control:

SLAtomicCtl.h
	This file contains the declaration of the CSLAtomicCtrl C++ class.

SLAtomicCtl.cpp
	This file contains the implementation of the CSLAtomicCtrl C++ class.

SLAtomicCtl.bmp
	This file contains a bitmap that a container will use to represent the
	CSLAtomicCtrl control when it appears on a tool palette.  This bitmap
	is included by the main resource file SLAtomic.rc.

/////////////////////////////////////////////////////////////////////////////
Other standard files:

stdafx.h, stdafx.cpp
	These files are used to build a precompiled header (PCH) file
	named stdafx.pch and a precompiled types (PCT) file named stdafx.obj.

resource.h
	This is the standard header file, which defines new resource IDs.
	The Visual C++ resource editor reads and updates this file.

/////////////////////////////////////////////////////////////////////////////
